Different things motivate different folks. Some people are motivated to enhance their appearance while others are motivated by prestige or sexual conquest. Others are motivated by money. When it comes to work, many people are not motivated to do much of anything except show up and collect a paycheck. It is our job as managers to create an environment in which employees are inspired to do a better job and forge.
A recent Gallop Poll stated that about 20% of people queried described themselves as “actively disengaged” at work. Most of these people also said that they were not given the proper tools to do their job or that they were not given clear directions for completing the task. From this Poll, we see statistics that are astounding. These employees who are being described as “actively disengaged” are costing employers more than 300 billion dollars a year! This same Poll showed that these people are more likely to go hooky or to be late and are also described as less enthusiastic to their jobs.
A frequent mistake that employers make is levying too many regulations for employees to follow. This is highly de-motivating for the employee! They feel that they are not empowered to creatively carry out tasks for fear of breaking a rule.
Having employees feel that they are not trusted is another critical mistake that management makes. Creating rules and polices that question an employee’s trustworthiness is common practice in major businesses. An example includes allowing a certain number of days off when a family member dies. This assumes that if there were no limit on the number of days, the employee would take advantage of their time off.
The following are tips to create a work environment that fosters motivation.
Guidelines for an Enjoyable Work Environment
• Minimize rules and policies to the essential. Rules are there to protect your business and create structure; if a rule does not serve that purpose, then you will need to consider retiring that particular policy.
• After the rules are established, it is essential that all employees know what is expected of them. Ensure apt promulgation of all regulations.
• Establish a code of conduct. Implement a collaborative effort which involves all or most of the employees that work with you. A vision and mission statement keeps the ship sailing towards a common goal.
• Follow the rules- no exceptions. If management fails to practice what it preaches, can it expect its employees to keep within the bounds?
• Management should address inappropriate behaviors immediately before they become habits. Use counseling or a progressive discipline approach rather than a “you’re in trouble” approach.
• Clearly broadcast work place guidelines for professional behavior.
• Seek employee feedback on rules and policies. Request for ideas to enhance these policies for greater employee empowerment. Sometimes staff have great ideas; after all, they do the job everyday!
• Ensure that these novel ideas of consistency in enforcing policy don’t come as a cold shock to rank and file. If you have been letting employees “get away” with things in the past, you should meet with them and explain that the new policies are there for everyone’s mutual benefit.
8 Golden Techniques To Get People To Love The Rules
Baccarat History and American Baccarat Rules
If we put aside the black ties, the velvet curtains and the overall exclusive atmosphere, baccarat is one of the simplest casino games around. In addition, baccarat is a beatable game with a low house edge, which makes it one of the best bets you can make! Here you can read about baccarat history and learn how to play the game.
Both the American and European versions of baccarat and the French Chemin de Fer are late developments of the Italian game called baccara, which means zero in Italian. The origins of baccara go back to an old Etruscan myth. According to the myth, a blonde virgin had to toss a nine sided die to decide on her destiny. If the die landed on eight or nine, she would have to fulfill her destiny and become a priest. If the die landed on six or seven, she would be forbidden to participate in any religious activity. If the die landed on any other number, the virgin had to walk into the sea.
The Italian game baccara was popular among French aristocracy during the end of the 15th century. Baccara had evolved to the European version of baccarat, which is still played in European casinos today as well as the French variation of baccarat known as Chemin de Fer, which is mainly played in casinos in France. The American version of the game was introduced to Nevada casinos in the 1950s by Francis Tommy Renzoni, who imported the game from Havana.
Baccarat still carries an aroma of aristocracy and exclusivity. In American casinos, baccarat is played in a separated area of the casino, hidden behind velvet curtains. Baccarat players are usually dressed up and the betting limits are higher comparing to other table games. In order to attract the medium budget players, a lower limit version of baccarat, called mini baccarat, was invented. Mini baccarat is played on a smaller table, inside the casino gambling area with lower betting limits than baccarat.
How to Play Baccarat
Baccarat is played with 3 dealers and up to 12 or 14 players. Baccarat is usually played with 8 standard card decks. Aces valued as one, face cards and ten cards valued as zero, and the rest of the number cards worth their face value. The suit has no meaning. The object of the game is to get as close to 9 as possible.
The play begins by all players, including the dealer, placing their bets either on the player, the banker, or on a tie. Traditionally, the dealer bets on the banker. The dealer can be the house dealer or one of the players. After everyone has placed their bets, the dealer gives two cards to each player and to the banker.
The score of each hand is calculated as the sum of the two cards minus the left digit. For example, if the sum of the two cards is 15, the score would be 5. The decision whether to deal a third card is determined by a set or rules and it is not up to the player or the dealers decision.
If the score of the players hand is 9 or 8, he wins
If the score of the dealers hand is 9 or 8, it is a tie
If a players score is 7 or 6, he can be dealt a third card
If a players score is 5 or less, he has to receive a third card
If a player gets a third card and the score of the dealers hand is 2, 1 or 0, he must draw a third card
If the score of the dealers hand is 3 and the players third card is any value but 8, he must draw a third card
If the score of the dealers hand is 4 and the players third card value is between 2 and 7, he must draw a third card
If the score of the dealers hand is 5 and the players third card value is between 4 and seven, he must draw a third card
If the score of the dealers hand is 6 and the players third card is 6 or 7, he must draw a third card.
If the score of the dealers hand is 7, he cannot draw a third card.
Basic Rules Of Starting Your Franchise
Starting a franchise can be a really profitable venture and a decision you will be glad you made. However, starting a franchise can be disastrous as well if you do not know exactly what you are getting into beforehand. So, if you want to start a franchise then do some research to find out all of the plus and minuses of franchises as well as the specific one you are interested in. It will be worth the time and effort to find out all of the information before you invest your many thousands of dollars. There are, however, several things you will want to now upfront. These include the different franchise opportunities currently available, market saturation, and the like. Once a particular franchise is determined on, or several are, then you will need to compare more specific information.
First, do some research to find out what companies franchise. Once you know all of the franchise options, you will be able to pick out the ones you like best and are most interested in. After that, you can narrow those down based on your investment ability and the demand for this particular franchise in your proposed market. The best thing to do is find a market that had a high demand for a particular franchise and then buy that one. All franchises will be more successful in a market with a high demand for the product.
Also, when considering a franchise you need to consider the market significantly. What franchises currently exist, what demand is there for your proposed franchise, are there plans for other similar franchise in the works by competitors, and the like. Evaluate the market as best as possible. By doing this you educate yourself on the market which means you will be able to match a franchise to the needs of the market. That is really important.
Finally, when you have narrowed down the franchises available that meet the demands of a particular market, then you can compare the statistics of the various franchises to find the one that best fits your management style, investment ability, projected profits and loss, advertising, and market. You will also need to ensure that the franchiser supports the franchise significantly, especially at first in order to ensure a successful start and continued business. If the franchiser is not interested in helping the franchise get started, then you probably want to look for one that does.
Once you have decided on a particular franchise, then it will be after considerable research. Because of this, you will pick the best franchise for you and the market, which means you have a better chance at being successful and enjoying your business.
Backgammon Rules: Learn How to Play Backgammon
The board game backgammon is one of the most ancient games known to man. It is believed that early variations of the game were played in Ancient Egypt, Mesopotamia and Ancient Rome. Since then, the game has evolved, changed several names and spread to different parts of the world. It is currently a popular pastime all over the US, East Asia, Europe, and the Middle East.
In order to play backgammon all you need is a partner, two dice and a special backgammon board with checkers. The backgammon board is divided into two sides with each one is the mirror reflection of the other. Each side contains 12 triangles called points numbered from 1 to 24.
Points 1 to 6: Home Board or Inner Board
Points 7 to 12: Outer Board
7 point: Bar Point
13 point: Mid Point
At the starting position of the game, each player has 2 checkers on the 24 point, 3 checkers on the 8 point and 5 on the 13 and 6 point. Each player moves from his home board through the outer board towards the opponent home board.
The object of backgammon, then, is to move your checkers towards your opponent home board and remove them off the board before your opponent moves his checkers towards your home board. The speed of the progress of each move is determined by the outcome of the dice roll.
The backgammon play begins with both players tossing one die. The player whose outcome is the highest, makes the first move using both his and his opponents number. If the outcome of the dice toss is even, the players toss the dice again until an uneven outcome appears. From now on, each player tosses both dice on his turn.
After each toss of dice, you should move your checkers forward the number of steps appears on both dice. You can move either one checker the number of steps summed up by both die or move two checkers. To make it clearer: if the outcome of the dice roll is 5 and 4, you can either move one checker 9 steps forward or move one checker 5 steps forward and then move the other piece 4 steps forward
If the dice rolls a double, which means an even number on both dice, you can move double the number appears on the dice. For example, if you roll double 2, you can move 2 points four times. In that case, you can either move one checker 8 steps forward; move two checkers a total of 4 steps; move two checkers a total of 2 steps each plus a total of 4 steps; move one checker a total of 6 steps plus 2 steps; or move four checkers 2 steps.
You can move a checker to a point where there is another one of your checkers or no more than one checker of your opponent, called blot. When you hit a blot, it is moved to the middle of the board to the part divided between the home board and the outer boards, called the bar.
The checkers placed on the bar are kept out of play until the bar can be entered by a dice roll in the opponent’s home boards. For example, if you roll 2, you can enter a checker to the 23 point and enter the opponents home board and re enter the bar checkers into the game. You cannot move the other checkers unless your entire bar checkers are at your opponents home board.
By the time your checkers are in your home board, you must remove the checkers from the board, to bear off, using a roll of dice. For example, if you roll 1, you can bear off one checker from the 1 point; if you roll 2, you can move a checker form the 2 point, and so on.
If your opponent has not borne off any checkers while you have borne off 15 checkers, you win the gammon. If your opponent has not borne off any checkers and still some of his checkers are placed on the bar, while you have borne off 15 checkers, then you win the backgammon.
The eBay Item Listing Rules
Because eBay is such a huge marketplace, with
members from all walks of life, in almost every single
country around the world, it is no wonder that there
are many scammers lurking about. In order to better
protect the buyers, eBay has specific rules
concerning the items that can be auctioned off on
the site. These rules must be followed, or the
person posting the item for auction can be banned
from the site.
Even though there are numerous categories, items
that are put up for auction really only fall into one of
four categories at eBay: Prohibited, Questionable,
Potentially Infringing, and Approved. Approved is the
simplest category to define and understand. An
approved item is any item that does not fall into one
of the other three categories. That is fairly simple,
right?
After the ‘approved’ category, however, it starts to
get a little harder to understand – with the exception
of prohibited items. A prohibited item may not be
auctioned on eBay for any reason, under any
circumstances. Prohibited items include alcohol,
drugs, animals, tobacco, human remains or body
parts of any type, lottery tickets, and
governmental property. There is quite a bit more
on the list, and that list can be viewed at the
eBay website.
Questionable items are those that are not prohibited,
but are not necessarily infringing. Adult material falls
under the ‘questionable’ category. Tickets of any
type may also be questionable. Law enforcement
related equipment, as well as guns, knives, and
other weapons are questionable items. Artifacts,
food items, batteries, all hazardous chemicals
and materials are also on the list of
questionable items. You can auction questionable
items at eBay, as long as those items meet certain
conditions.
Potentially Infringing items are those that violate
copyrights, trademarks, and other legal rights. These
items are almost always some type of media, such
as software, DVDs, and CDs, but the list contains
other items as well, such as counterfeit items and
illegal recordings. You can find out more about
‘potentially infringing’ items at the eBay website
as well.
If you are unsure as to which category your item falls
into, you should contact eBay with this question
before setting up the auction. As a buyer, you
should carefully consider the consequences of
purchasing items that fall under one of the three
categories above. In some cases, it may be very
illegal to have some of those items in your
possession – no matter how they were obtained.
Before making such a purchase, or bidding on such
an item, you should find out more details about the
item in question, and then get some legal advice.